

The ice blocks will save you a lot of time because you don't have to run around and reset your debuffs. Cold snap as soon as you can benefit from the heal and then ice block again when your debuffs get high. When your Ice Barrier wears off and you start to take some damage, ice block to remove all debuffs. Keep refreshing Nether Tempest on the statues, preferably before Time Warp wears off so that the DoT gets the 30% haste. if you get your combust procs lined up too late on the first statue due to bad rng, swap to a different statue and use your pyros+combust on that so you don't overkill the first. Pop mirror images and time warp, then put nether tempest on all 4 statues. Start the fight off in the center of the room. teleport / portals / health orbs)Ĭommentaire de ExpensivehamDid this as a fire mage with 526 ilvl, 4pc t15, no legendary meta gem. Maximum DPS -> Minimize movement -> Your EHP (Effective Health Pool) for the encounter -> Cooldowns / Jammy mechanics -> Anything you can setup before the fight starts while standing around in the arena (e.g. Looking at the video now, I could have potentially just gone back and forth between the first two and skipped the last 2 if I held out for a couple of seconds longer (and delayed my CDs a couple of seconds) which would have saved 5-10 seconds~ of useless movement. The dwarf can be stunned even though he's in the bubble so you can reduce the damage you take by a tiny amount if you stun him. I used Storm Earth and Fire to my advantage here to take 2 down at the same time, while weakening two, to clear myself of debuffs. I completed this fight as Wind Walker monk by using Strategy #2 as you can see here. You will probably have to swap early on the 3rd and 4th corner because of the crazy high stacks (90++) When you kill one corner, that mob is entirely disabled so you won't take any damage from that one any longer.ġ.) Nuke down one by one (Killing first one -> Killing second without touching or hardly touching the others, depending on how fast you can DPS and what cooldowns you have to survive). This can stack to over 100 per DoT from each corner.

They apply a DoT which does x damage per second. When you stand near one, it hides away and doesn't do damage to you, however the other three corners will be nuking you constantly. It's a four-horseman type fight where you have to destroy 4 mobs in each of the four corners of the arena. It's a very hard fight, requiring in the region of 170k DPS to complete within the time limit. IIRC You need 450+ Archaeology to do Tol'vir (in Uldum). I got it on my second digsite in Tol'vir. Commentaire de YohassakuraThe item: You get it by doing Tol'vir digsites and hoping that you're lucky enough to get it.
